Infusion of Wild Growth (rad 5; dur 10;)
Infused by nature
0.10 Encumbrance.[Plot Item]
Type: scroll / infusion ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 80.32 physical damage and 160.64 nature damage.
The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
movement infusion of the wizard (speed 1007%; cd 8) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1007% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
acid wave rune of the wizard (damage 439; dur 4; cd 19) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to unleash a cone dealing 438.72 acid damage.
The corrosive acid will also disarm enemies struck for 4 turns.
This effect can be resisted but not saved against.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Fanged Collar
Powered by unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+4 eff.)
Mental save: -7 (-2 eff.)
Maximum life: +20.00
Try to not die...This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
Orb of Many Ways Activation costs 10 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orbIt can be used to activate a portal
If used near a portal, it could probably activate it.
voratun ring Type: jewelry / ring ; tier 5
0.10 Encumbrance.
Worm Nest (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 4When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+3 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This object's appearance was changed to Robe of Force.
Scorched Boots (4 def, 4 armour) Powered by
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / feet ; tier 5When wielded/worn:
Armour: +4
Defense: +4 (+1 eff.)
Fatigue: +8%
Changes damage: +15% blight / +15% fire / +15% darkness
Spellpower: +13 (+3 eff.)
Spell crit. chance: +6%
It can be used to activate talent Poison Storm (costing 30 power out of 40/40) :
Effective talent level: 3.0
Power cost: 30 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 34.11 blight damage and is poisoned for 136.42 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
Shoes of Moving Slowly (0 def, 0 armour)
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+1 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.Fast does not always win.Rumoured to be able to combine with the Shoes of Moving Quickly.
Unraledig (0 def, 15 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / feet ; tier 5When wielded/worn:
Armour: +15
Changes resistances: +39% lightning / +27% temporal / +6% blight / +13% fire / +13% cold / +12% acid
Changes resistances penetration: +20% blight
Changes damage: +15% blight / +12% temporalA pair of boots made of leather.
Crown of Eternal Night (0 def, 3 armour)
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / head ; tier 4It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
Talent mastery: +0.00(-) Cunning / Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
elven-silk wizard hat 'Bleakspitter' (3 def, 0 armour) Type: armor / head ; tier 5
Infused by psionic forces
2.00 Encumbrance.
Defense: +3 (+0 eff.)
Damage when hit (Melee): 11 acid
Changes resistances: +30% acid / +15% temporal / +18% mind
Changes resistances penetration: +10% temporal
Changes damage: +9% temporal / +18% mind / +34% darknessA pointy cloth hat, very wizardly...
prismatic rough leather cap of the depths (0 def, 1 armour) =WATER BREATHE= Type: armor / head ; tier 1
Infused by nature
2.00 Encumbrance.
Armour: +1
Fatigue: +1%
Changes resistances: +7% cold / +11% light / +11% darkness
Allows you to breathe in: water A cap made of leather.
Molten Skin (15 def, 12 armour)
Powered by arcane forces
9.00 Encumbrance.[Unique]
Type: armor / light ; tier 5When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+3 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 245.09 fire damage over 3 turns.
The damage will increase with your Spellpower.This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
Bindings of Eternal Night (12 def, 12 armour)
Powered by arcane forces
6.00 Encumbrance.[Unique]
Type: armor / mummy ; tier 4It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+2 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
127 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
2 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+1 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+1 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+1 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+1 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
2 sapphire Type: gem / blue ; tier 4
0.00 Encumbrance.
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+3 eff.)
When used to imbue an object:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Tooth of the Mouth (dig speed 12 turns)
Powered by unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.
Mummified Egg-sac of Ungolë Activation costs 80 power out of 100/100.
Infused by nature
2.00 Encumbrance.[Unique]
Type: misc / eggWhen carried:
Light radius: -2
It can be used to summon up to 2 spiders
Rungof's Fang
Infused by nature
1.00 Encumbrance.[Unique]
Type: misc / fangWhen carried:
Armour penetration: +7
Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.
Forbidden Tome: "Of Knowledge And Horrors"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 4It can be used to read the book.A gross tome of lost knowledge. Even touching it makes you feel sick.
Forbidden Tome: "The Day It Came"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
2 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
jade Type: gem / green ; tier 4
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+0 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+0 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+0 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+0 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 turquoise Type: gem / green ; tier 4
0.00 Encumbrance.
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Bladed Rift
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 5When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +10% temporal / +5% physical
Spellpower: +10 (+2 eff.)
Mindpower: +10 (+4 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 15 power out of 25/25) :
Effective talent level: 5.0
Power cost: 15 out of 25/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Crystal Heart Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5When wielded/worn:
Changes stats: +5 Con
Changes resistances: +20% arcane / +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact)
Telos's Staff Crystal Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Demonic Orb of Many Ways Activation costs 10 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbIt can be used to activate a portal
If used near a portal it could probably activate it.
Dragon Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Orb of Undeath (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
Runed Skull
Powered by arcane forces
3.00 Encumbrance.[Unique]
Type: gem / red ; tier 5When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+2 eff.)
Latent Damage Type: FireDull red runes are etched all over this blackened skull.
4 bloodstone Type: gem / red ; tier 5
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
8 fire opal Type: gem / red ; tier 5
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Entropy (1/1) Activation costs 75 power out of 75/75.
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 2When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 173% of the healing done. This effect scales with your Magic stat.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Rod of Spydric Poison (1/1) Activation costs 25 power out of 25/25.
Infused by nature
2.00 Encumbrance.[Unique]
Type: charm / rodIt can be used to shoot a bolt of spydric poison out to range 8, dealing 830.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
quick dwarven-steel torque of clear mind [power 2] (19 cooldown) Type: charm / torque ; tier 3 Activation puts all charms on cooldown for 19 turns.
Infused by psionic forces
2.00 Encumbrance.
Void Shard Activation costs 20 power out of 40/40.
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: charm / wand ; tier 5When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spellpower: +10 (+2 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 267.60 temporal and 550.69 darkness damage (based on Magic)
cleansing elven-wood wand of lightning storm [power 410] (15 cooldown) Type: charm / wand ; tier 4 Activation puts all charms on cooldown for 15 turns.
Powered by arcane forces
2.00 Encumbrance.
When used:
* Cleanse 1 total effects of type disease, wound, or poison.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
9 diamond Type: gem / white ; tier 5
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
7 moonstone Type: gem / white ; tier 5
0.00 Encumbrance.
Defense: +10 (+2 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+3 eff.)
When used to imbue an object:
Defense: +10 (+2 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+3 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
7 pearl Type: gem / white ; tier 5
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
4 amber Type: gem / yellow ; tier 4
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.