LoL Patch 14.11 is Here (2024)

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LoL Patch 14.11 is finally here and it brings some massive changes to Summoner's Rift. A plethora of champions were either buffed or nerfed, many items were adjusted, and even the Lane Swaps tactic was impacted.

Table of Contents

  • LoL Patch 14.11 Release Date
  • Patch 14.11 Champion Changes
  • Patch 14.11 System Changes

Riot Games' goal is to keep the game balanced, and not only in Summoner's Rift, as Arena and ARAM also received some changes.

LoL Patch 14.11 Release Date

LoL Patch 14.11 went live on Thursday 30 May, releasing at the following times:

  • 3 AM PT (NA)
  • 5 AM BST (EUW)
  • 3 AM CEST (EUNE)
  • 8 AM KST (Korea)

Patch 14.11 Champion Changes

LoL Patch 14.11 introduced some significant champion changes. 11 champions got buffed, six were struck by the Nerf hammer, and three underwent some adjustments.

Here are all the champions that got buffed, and the buffs they received:

Draven Passive - Adoration lost on death: 75% ⇒ 50% Passive - Bonus gold per kill: 10 + 2 per Adoration ⇒ 25 + 2 per AdorationQ - Base Damage 45/50/55/60/65 ⇒ 40/45/50/55/60

GangplankBase Health - 600 ⇒ 630Armor Growth - 4.2 ⇒ 4.7

Gnar Attack Damage Growth - 3 ⇒ 3.2Q Physical Damage - 5/45/85/125/165 (+115% AD) ⇒ 5/45/85/125/165 (+125% AD)

Kha'ZixQ Physical Damage - 70/95/120/145/170 (+110% Bonus AD) ⇒ 80/105/130/155/180 (+110% Bonus AD

LuluWild Growth - Knockup Duration: 0.75 ⇒ 1Wild Growth - Cooldown: 120/100/80 ⇒ 100/90/80

Master YiBase Health Growth - 100 ⇒ 105Base Armor Growth - 4.2 ⇒ 4.7Base Attack Damage Growth - 2.2 ⇒ 2.5Base Attack Speed Growth: 2% ⇒ 2.5%

NamiBase Attack Damage - 51 ⇒ 54Ebb and Flow - Mana Cost - 70/80/90/100/110 ⇒ 70/75/80/85/90Tidal Wave - Slow - 50/60/70% ⇒ 70%

NasusBase Attack Damage Growth - 3.5 ⇒ 4Spirit Fire - Mana Cost - 70/85/100/115/130 ⇒ 60/70/80/90/100Spirit Fire - Armor Reduction - 25/30/35/40/45% ⇒ 30/35/40/45/50%

PantheonComet Spear - Charged Damage - 70/100/130/160/190 (+115% bonus AD) (+50% AP)Shield Vault - Physical Damage - 60/100/140/180/220 (+100% AP) ⇒ 5/5.5/6/6.5/7% max HP (+1% per 250 bonus HP) (+1.5% per 100 AP)New - Min damage against Monsters and Minions: 50New -Max damage against Monsters and Minions: 200Aegis Assault - New - Now grants 5-30 (depending on level) (+2.5% bonus HP) Armor and Magic Resist for 4 seconds after the spell finishes

Singed Poison Trail - Total Magic Damage - 40/60/80/100/120 (+80% AP) ⇒ 40/60/80/100/120 (+85% AP)Insanity Potion - Cooldown - 120/110/100 ⇒ 100

SmolderBase Attack Damage - 57 ⇒ 60Base Health - 575 ⇒ 605Base Health Regeneration - 3 ⇒ 4.5Super Scorcher Breath - Mana Cost - 23/26/29/32/35 ⇒ 25Critical Strike scaling - 0-50% (based on critical strike chance) ⇒ 0-75% (based on critical strike chance)

These champions have been underperforming as of late, some were hit by massive nerfs in previous patches, while others have been in a weak state for quite some time.

Smolder is the best example of that, as the dragon went from being one of the strongest ADCs in the game, to almost unplayable after a huge nerf in Patch 14.6.

Buffing his base attack damage and health will make him stronger in the laning phase. Hopefully, these buffs allow the Fiery Fledgling Smolder to fall into a good place in the meta.

When it comes to the Nerf hammer, it struck the following champions:

HweiDevastating Fire - Max Health Damage - 4/5/6/7/8% ⇒ 3/4/5/6/7%Molten Fissure - Damage per second - 20/40/60/80/100 (+25% AP) ⇒ 20/40/60/80/100 (+20% AP)

CamillePrecision Protocol - Move Speed - 30/35/40/45/50% ⇒ 25/30/35/40/45%Hextech Ultimatum - On-hit Damage - 10/30/40 (+4/6/8% current HP) ⇒ 5/10/15 (+4/6/8% current HP)

IreliaBase Health Growth - 124 ⇒ 115

JinxBase Attack Damage Growth: 3.15 ⇒ 2.9

KarthusLay Waste - Magic Damage - 45/65/85/105/125 (+35% AP) ⇒ 43/62/81/100/119 (+35% AP)

MordekaiserPassive Darkness Rise - Monster damage cap - 28 - 164 (based on level) ⇒ 40 - 200 (based on level)Passive Darkness Rise - Damage per second - 5-15.2 (based on level) + 30% AP + 1-5% target max HP (based on level) ⇒ 5 + 30% AP + 1-5% target max HP (based on level)Obliterate - Damage -75/95/115/135/155 + 5-139 (based on level) (+70% AP) ⇒ 80/110/140/170/200 + 0-45 (based on level) (+70% AP)

Taliyah Threaded Volley - Damage Per Rock - 60/78/96/114/132 (+50% AP) ⇒ 56/74.5/93/111.5/130 (+50%AP)

All of the champions in this list have dominated the Summoner's Rift recently, with Karthus, and Jinx, having over 52% win rate.

Hwei has also been performing admirably, now that players finally got a hang of his ability kit he has dominated the mid-lane.

Taliyah has managed to dominate both casual and pro-play, with her ability to impact side lanes making her one of the best mid-lane champions in the meta.

Apart from that, she can also be played in the jungle and is quite effective in that role, so nerfing her was a very easy decision.

Some champions were also slightly adjusted, and they are:

OrnnPassive Living Forge - Ornn can now upgrade all Legendary items to Masterwork items. Expect Soulstealer, Archangel's Staff, and other similar items.Passive Living Forge - Masterwork Items gain extra stats based on the stats the original Legendary item provides

CaitlynBase Attack Speed Growth - 568 ⇒ 594Yordle Snap Trap - Headshot damage increase - 40/85 /130/175/220 (+40/50/60/70/80% bonus AD) ⇒ 40/85/130/175/220 (+40% bonus AD)Ace in the Hole - Physical Damage - 300/500/700 (+170% bonus AD) ⇒ 300/500/700 (+150% bonusAD)

K'SanteNtofo Strikes - Mana Cost - 28/26/24/22/20 ⇒ 20Path Maker - Damage Reduction - 40 -65% based on level ⇒ 30%Path Maker - Maximum Hold Duration - 1.5 seconds ⇒ 1 secondPath Maker - All Out Damage Reduction - 57.35-75% based on level ⇒ 60%All Out - Healing - 10/15/20% ⇒ 15/20/25%

Patch 14.11 System Changes

As mentioned above, some items and runes underwent significant changes. These changes come after a massive item overhaul in Patch 14.10.

The following items and runes were buffed:

Absorb Life Healing - 2-17 (based on level) ⇒ 2-20 (based on level)

Cut DownDeal 8% increased damage (except true damage) to champions above 60%maximum health ⇒ Deal 8% increased damage (except true damage) to champions above 50% maximum health

Immortal ShieldbowShield - 320-530 (based on level 1-18) ⇒ 32-720 (based on level 9-18)

Statikk Shiv Build Path - Scout's Slingshot + Hearthbound Axe + 1000 Gold ⇒ Scout's Slingshot +Rectrix + 700 GoldTotal Gold Cost - 2900 ⇒ 2800New - Movement Speed - 7%Attack Damage: 50 ⇒ 55Attack Speed: 40 ⇒ 45Electrospark damage: 90 ⇒ 120

The Statikk Shiv change introduced in Patch 14.10 wasn't good. The item has a bad build path, bad stats, and an awful passive. It's currently one of the least-picked items, and for good reason.

So it's great to see the item is getting a significant buff.

LoL Patch 14.11 is Here (3)

LoL Patch 14.11 is Here (4)

Here are the items that will receive a Nerf:

Infinity EdgeCrit Damage - 50% ⇒ 40%

No data

With the latest item changes, Infinity Edge has become one of the strongest items in the game and the go-to item for ADCs. The item provided too much Critical Strike Damage, so it was only natural for Riot Games to nerf that stat.

The following items were adjusted:

Essence ReaverTotal Gold Cost - 3200 ⇒ 3100

No data

Essence Reaver isn't picked often, and players are opting for other items. Riot Games wants to make Essence Reaver viable, and decreasing its price it's certainly one of the ways to make the item more appealing.

We hope this article was useful, and wish you the best of luck on the Summoner's Rift!

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